Dream ยท Practice ยท Debut โก
Sign one trainee. Six weeks to debut. Notice what they never say.
Debut Diary is a care game. Pick your agency, sign a trainee at the open audition, then plan their days block by block โ practice, meals, rest, conversation. Their skills are right there on screen. How they are actually holding up is not.
Coming soon to iOS & Android ยท girl ver. first
How a run goes ๐๏ธ
One trainee, six weeks, and four decisions a day.
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1
The open audition
Choose your agency, then meet three candidates. You get tags and a fifteen-second performance vignette โ never a stat sheet. You pick on what you notice.
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2
Signing day
Signing them mints your first photocard. Tap it and the card flips to show the starting profile you just committed to โ for the whole run.
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3
Four blocks a day
Morning, afternoon, evening, night โ one action each. Practice, a proper meal, rest, or a real conversation. At the end of every week the company grades what you did with it.
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4
Debut night
Their position is declared in week four and the final evaluation lands in week six. Five endings, decided by the score and by how you got there.
Who turns up to the audition ๐ง
Three of them show up to each open call. The faces are the roster โ who they turn out to be is rolled fresh every run.
Seoyeon
Sua
Yeonwoo
Dain
โNails the choreography cold, fumbles one note โ and the miss stays in those eyes long after the music has moved on.โ
The care game ๐
Skills are the easy part. The person is the game.
Train & plan
Shape their days block by block โ vocal, dance, rap, rest, a proper meal. Good weeks unlock better coaches; the coach you earn is the one for the skill you actually trained.
Practice you can play
Vocal and rap sessions can drop into a short rhythm chart โ land it and the session pays off harder. Tired days come in blurred, low days come in erratic. Never in the mood? Let them practice alone; it still counts, every single time.
Notice them
Tap any stat and it explains itself โ what it means, what moves it, what it's for. Exactly one is never shown, on purpose. Their mood bar can read fine while they are quietly running on empty.
Respectful by design
Away for a day? They take care of themselves. Usually two gentle notes, with a hard cap of four when a real decision is waiting โ always in their voice, never guilt.
Talk it out
No universally right answer. Supportive, honest, or deflecting โ they remember how you speak to them. Earn enough trust and they will tell you they are struggling, before anything breaks.
Photocard album
Signing day, every evaluation, the week you got through together. Great weeks mint holo cards, and the album stays with you from one trainee to the next.
Endings that are earned
Five endings shaped by score and care. Miss the debut line and there is still one ending that only trust can open โ a letter, written out of what actually happened between you.
What Debut Diary will never do ๐
Some of these are design pillars. All of them are load-bearing.
- Never punish you for leaving. A day away can't cause a crisis. They keep a normal schedule, and you come back to a calm digest โ never a punishment screen.
- Never nag. Usually two gentle notes, with a hard cap of four when a real decision is waiting โ always in their voice, never guilt, and they stop entirely after two days without a return.
- Never sell you an advantage. No ads, no energy bars, no timers to pay past. Nothing purchasable touches stats, odds, or endings.
- Never make care optional. Pushing them harder does raise their skills. It also wears them down, and the game will not warn you with a number.
Say hello ๐ฎ
Questions, press, playtesting โ or just want to know when they debut?
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